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In-game Player List displays halved socket ping instead of full RTT

Description

The ping metric displayed on the Player List shows approximately half of the actual gameplay round-trip time. It matches the one-way socket ping shown in the server info header (around 38-42 ms) rather than the true connection RTT shown by the lower network diagnostics overlay (around 76-85 ms). This misleads players regarding their actual gameplay latency and input response.

Status

Open

Author

segalar

Created

Sep 26, 2026 1:56 PM UTC

Last Updated

Sep 26, 2026 1:56 PM UTC

General Details

Reproduction Rate

100%

Reproduction Attempts

5

Platform Type

Windows

Category

Networking and Multiplayer

Outcomes

Observed Result

The Player List shows a ping of 38 ms, which only reflects one-way network transit or unadjusted PlayerState ping, while the actual net driver RTT at the same moment is 76.9 ms.

Expected Result

The Player List should display the real RTT calculated by the network driver, consistent with the lower network overlay ping.

Steps to Reproduce

1

Join any multiplayer server

2

Enable the Debug Info

3

Open the Player List and compare the ping value shown next to the player's name with both the server header ping and the bottom network overlay ping.

Environment

Game

Game:
Path of Titans
Branch:
Production
Version:
51027h12

Platform

Type:
Windows

Evidence

  • 494.56 KB image/png

    Open

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