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I figured out why the VFX on Leedsichtys's AOE abilities doesn't always show.
Description
Leedsichtys's AOE attacks have bubble VFX to show how far it reaches, just like any AOE on land would cause a shockwave VFX to play.
However a lot of the time, this VFX (on Leedsichtys) doesn't show and you are left wondering how you got hit (If you're fighting a Leeds) or guessing if a target is within range (on Leeds).
While VFX for regular attack animations still play the AOE VFX doesn't play if Leedsichtys is:
- Close to the ground.
- Close to Rocks or other structures.
- The part of the body that causes the AOE IS obstructed.
- within shallow water.
Status
OpenAuthor
SARC0SUCHUS
Created
Oct 4, 2026 12:56 AM UTCLast Updated
Oct 4, 2026 12:56 AM UTCGeneral Details
Reproduction Rate
100%Reproduction Attempts
100Platform Type
PS5Category
Animations
Outcomes
Observed Result
The AOE VFX do not play under certain conditions.
Expected Result
They should play as to show the range of the ability, to all players involved.
Steps to Reproduce
1
As described in the Bug description, and shown in the evidence.
Environment
Game
Game:
Path of Titans
Branch:
Production
Version:
51027h7
Platform
Type:
PS5
Status
OpenAuthor
SARC0SUCHUS
Created
Oct 4, 2026 12:56 AM UTCLast Updated
Oct 4, 2026 12:56 AM UTCGeneral Details
Reproduction Rate
100%Reproduction Attempts
100Platform Type
PS5Category
Animations
Comments
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