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I figured out why the VFX on Leedsichtys's AOE abilities doesn't always show.

Description

Leedsichtys's AOE attacks have bubble VFX to show how far it reaches, just like any AOE on land would cause a shockwave VFX to play.
However a lot of the time, this VFX (on Leedsichtys) doesn't show and you are left wondering how you got hit (If you're fighting a Leeds) or guessing if a target is within range (on Leeds).

While VFX for regular attack animations still play the AOE VFX doesn't play if Leedsichtys is:

  1. Close to the ground.
  2. Close to Rocks or other structures.
  3. The part of the body that causes the AOE IS obstructed.
  4. within shallow water.

Status

Open

Author

SARC0SUCHUS

Created

Oct 4, 2026 12:56 AM UTC

Last Updated

Oct 4, 2026 12:56 AM UTC

General Details

Reproduction Rate

100%

Reproduction Attempts

100

Platform Type

PS5

Category

Animations

Outcomes

Observed Result

The AOE VFX do not play under certain conditions.

Expected Result

They should play as to show the range of the ability, to all players involved.

Steps to Reproduce

1

As described in the Bug description, and shown in the evidence.

Environment

Game

Game:
Path of Titans
Branch:
Production
Version:
51027h7

Platform

Type:
PS5

Evidence

  • 38.88 MB video/mp4

    Open

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