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Stego Base tail hitbox

Description

I was checking and testing some attacks on stego tails and I managed to get a fracture from a mostly base tail bite against a stego.
The test was conducted standing still and with me a a 90° angle to avoid as much as possible desync and strecthing my bite animation with mouse movements.
I think that part also counts as body shot for part modifiers but I have t oconduct more tests on that one.

I'm not 100% sure that it is a body hitbox being triggered but it's worth bringing up. Worst case scenario something else is messing up the hit detection.
IF needed I have a replay file too let me know and I can upload it.

Status

Open

Author

Kirilgheya

Created

Oct 16, 2026 7:53 AM UTC

Last Updated

Oct 16, 2026 10:05 AM UTC

General Details

Reproduction Rate

100%

Reproduction Attempts

5

Platform Type

Windows

Category

Combat Abilities and Effects

Outcomes

Observed Result

The fracture seems to apply from a base tail hit

Expected Result

Fracture should not apply on base tail hits. As is normal

Steps to Reproduce

1

Login on a Rex

2

Turn 90° and be perpendicular to the base tail of a stego

3

Use crushing bite

Environment

Game

Game:
Path of Titans
Branch:
Production
Version:
52021h7

Platform

Type:
Windows

Evidence

  • 3.18 MB video/mp4

    Open

Comments

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allojimmadseni157
whats funny is this is happening on kentro too, a dasps bite on a kentros tail registers as a body hit and eats up like 10% of your hp rather than the usual 5% (using dasp as an example bc thats the dino i was fighting when i found out abt it)

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