Stego Base tail hitbox
Description
I was checking and testing some attacks on stego tails and I managed to get a fracture from a mostly base tail bite against a stego.
The test was conducted standing still and with me a a 90° angle to avoid as much as possible desync and strecthing my bite animation with mouse movements.
I think that part also counts as body shot for part modifiers but I have t oconduct more tests on that one.
I'm not 100% sure that it is a body hitbox being triggered but it's worth bringing up. Worst case scenario something else is messing up the hit detection.
IF needed I have a replay file too let me know and I can upload it.
Status
OpenAuthor
Created
Oct 16, 2026 7:53 AM UTCLast Updated
Oct 16, 2026 10:05 AM UTCGeneral Details
Reproduction Rate
100%Reproduction Attempts
5Platform Type
WindowsCategory
Outcomes
Observed Result
The fracture seems to apply from a base tail hit
Expected Result
Fracture should not apply on base tail hits. As is normal
Steps to Reproduce
Login on a Rex
Turn 90° and be perpendicular to the base tail of a stego
Use crushing bite
Comments
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Oct 16, 2026 10:05 AM UTC