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Precise Movement triggered underwater disables above-water atmosphere filters

Description

When precise movement is actively being used/triggered underwater (while the camera is underwater) and the camera is moved above water the atmospheric texture/filter/fog is overridden.

Status

Open

Author

Darnerr

Created

Sep 26, 2026 6:17 AM UTC

Last Updated

Sep 26, 2026 6:17 AM UTC

General Details

Reproduction Rate

85%

Reproduction Attempts

6

Platform Type

PS5

Category

Graphics and Visuals

Outcomes

Observed Result

I looked above water while actively using precise movement and noticed the visual difference. Including some water current texture above water. Visuals return to normal when precise movement was no longer enabled.

Expected Result

Above water visuals should remain the consistent; Above water visuals should not be altered by visual transition from below to above water.

Steps to Reproduce

1

Activate precise movement underwater, while camera is underwater.

2

Move your camera above water, and observe lack of fog.

3

Release precise movement to view difference.

Environment

Game

Game:
Path of Titans
Branch:
Public Test Branch
Version:
51027h7

Platform

Type:
PS5

Hardware

N/A

Evidence

  • 48.45 MB video/mp4

    Open

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