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Precise Movement triggered underwater disables above-water atmosphere filters
Description
When precise movement is actively being used/triggered underwater (while the camera is underwater) and the camera is moved above water the atmospheric texture/filter/fog is overridden.
Status
OpenAuthor
Darnerr
Created
Sep 26, 2026 6:17 AM UTCLast Updated
Sep 26, 2026 6:17 AM UTCGeneral Details
Reproduction Rate
85%Reproduction Attempts
6Platform Type
PS5Category
Graphics and Visuals
Outcomes
Observed Result
I looked above water while actively using precise movement and noticed the visual difference. Including some water current texture above water. Visuals return to normal when precise movement was no longer enabled.
Expected Result
Above water visuals should remain the consistent; Above water visuals should not be altered by visual transition from below to above water.
Steps to Reproduce
1
Activate precise movement underwater, while camera is underwater.
2
Move your camera above water, and observe lack of fog.
3
Release precise movement to view difference.
Environment
Game
Game:
Path of Titans
Branch:
Public Test Branch
Version:
51027h7
Platform
Type:
PS5
Hardware
N/A
Status
OpenAuthor
Darnerr
Created
Sep 26, 2026 6:17 AM UTCLast Updated
Sep 26, 2026 6:17 AM UTCGeneral Details
Reproduction Rate
85%Reproduction Attempts
6Platform Type
PS5Category
Graphics and Visuals
Comments
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