Stegosaurus Defensive Stance Bugs Out With Calls/Emotes
Description
I noticed when activating defensive stance and using calls and animations, the plates suddenly shift back into normal stance even without you pressing defensive stance again to inactivate it. I thought maybe it just auto inactivated it when I emoted but I learned that it's only specific calls and animations that do it, it seems like a visual glitch because when you press defensive stance again after it suddenly shifts your plates back, it re-plays the animation of you exiting the stance, so you technically ARE still in defensive stance even when your plates don't visually show that.
I added in steps 3-4 what I noticed does or doesn't bug out/has issues (from what I can see).
Status
OpenAuthor
Created
Oct 7, 2026 7:07 AM UTCLast Updated
Oct 7, 2026 7:51 PM UTCGeneral Details
Reproduction Rate
100%Reproduction Attempts
10Platform Type
WindowsCategory
Outcomes
Observed Result
Entering defensive stance, then using a specific call or animation, it will "shift" back to normal stance even without trying, but you aren't actually shifting back, you're still in defensive stance, it's just not visually showing. Pressing the activation again shows that by shifting them back out into "defensive stance" look, and then back into the normal plate look when you're not in defensive stance/inactivate it.
Expected Result
I believe defensive stance should stay visible through all calls and animations. It can be exploited to make it appear you are no longer stanced/going into a fight with "no stance" but you actually are still in stance. Some only do it for a second, and some completely bug out until you hit stance again, so it feels like its unintended. This worries me that it can be used to exploit fights, people being unaware of a stegosaurus being in the stance or using the glitch to take people off guard.
I am not sure if this is not a bug or it's intended. It feels like it isn't because some don't bug out at all or as bad as another (such as friendly call completely breaking it, etc.). I just figured it was worth a post so you guys could look into it and determine if it is or isn't one.
Steps to Reproduce
Enter defensive stance
Use a call or animation during the stance
The start of broadcast does shift the plates back into normal even in stance, but quickly after shifts them back. Not sure if this counts as part of it or not. Friendly call completely bugs it out. Threaten call is fine? It shifts it back for a second like broadcast but it also shifts it back immediately into the outward plates. Panic call bugs completely bugs it out.
Using vocal call does temporarily shift you back to normal stance but shifts you back right after it ends. Not sure if this counts. Shaking animation completely bugs it out. Look around animation stays relatively stable. Don't think it counts. Stretch animation (arrow animation/emote?) completely bugs it out. Call for a friend (same as vocal I think) is the same as vocal.
It bugs out. It will shift you back into normal stance without you actually going out of it. Pressing defensive stance again shows this by suddenly re-playing the animation again of you going out of stance even when you think you're not in it to begin with because your plates are in normal stance.
Environment
Game
Platform
Hardware
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Oct 7, 2026 12:52 PM UTC
Oct 7, 2026 8:06 AM UTC
Oct 7, 2026 7:07 AM UTC