Conflicting call and ability inputs with D-pad on controller
Description
On controller, if an ability uses one of the same inputs needed to perfom a call as binded (like on PS5, secondary abilities are binded to L1+Square etc.) and if it is switched so that an ability is binded to D-pad down and a call is binded to L1+D-pad down, the ability will always be used first instead of the call even though the L1 input is being read.
Status
OpenAuthor
Created
Oct 9, 2026 7:28 AM UTCLast Updated
Oct 9, 2026 6:19 PM UTCGeneral Details
Reproduction Rate
100%Reproduction Attempts
5Platform Type
PS5Category
Outcomes
Observed Result
Using L1+D-pad down uses the ability binded to just D-pad down instead of the call binded to L1+D-pad down unless the ability is unusable or on cooldown.
Expected Result
The L1+D-pad down input should not activate the ability bound just to D-pad down, and should perform the call instead.
Steps to Reproduce
Bind a call like broadcast, threaten, friendly etc to the L1+D-pad down input.
Set keybinds to have an ability on just the D-pad down input and equip an ability there.
Try to perform the call by using the L1+D-pad down input. (It will always trigger the ability instead of the call.)
Comments
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Oct 9, 2026 7:33 AM UTC